LondonÂ Â· Â Photographer and keen simulator of the real world inside the digital mind of a computer. Always looking to make digital imagery look even more realistic. Take a

If you don t know what a distance estimator is, you ll find some quick introductions here. Having discussed folding space in some detail, I d like to go over some interesting uses of perlin noise that you can apply to simple distance estimation functions.

Having discussed folding space in some detail, I d like to go over some interesting uses of perlin noise that you can apply to simple distance estimation functions.

If you don t know what a distance estimator is, you ll find some quick introductions here. Having discussed folding space in some detail, I d like to go over some interesting uses of perlin noise that you can apply to simple distance estimation functions.

If you don t know what a distance estimator is, you ll find some quick introductions here. Having discussed folding space in some detail, I d like to go over some interesting uses of perlin noise that you can apply to simple distance estimation functions.

So there s quite a lot that I haven t got round to discussing yet including some of the very basic things that take a raytracer from a lone billiard ball simulator to a system capable of rendering many billiards in cool ways.

In the last post I talked about the basic principles that allow you to put a raytracer together and I showed the first image that most people get to when building their own. THE SPHERE.

In the last post I talked about the basic principles that allow you to put a raytracer together and I showed the first image that most people get to when building their own. This time round lets move on to lighting.

In the last post I talked about the basic principles that allow you to put a raytracer together and I showed the first image that most people get to when building their own. THE SPHERE.