Gamasutra - 7 uses of procedural generation that all developers should study

Gamasutra - 7 uses of procedural generation that all developers should study

ProceduralToolkit - Instruments for development of procedural generation systems in Unity game engine

ProceduralToolkit - Instruments for development of procedural generation systems in Unity game engine

Procedural Generation — Rescue: The Beagles (2008) In 2008, the game...

Rescue: The Beagles In the game development forum TIGSource had a procedural generation contest. Several interesting projects came out of that, but the winner was Rescue: The Beagles, a.

Real-time Procedural Generation of ‘Pseudo Infinite’ Cities by atduskgreg, via Flickr

Real-time Procedural Generation of ‘Pseudo Infinite’ Cities by atduskgreg, via Flickr

7 uses of procedural generation that all devs should study

What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.

Procedural Generation — Sunless Sea (2015) Sail the dark apocyanic waves...

Procedural Generation — Sunless Sea Sail the dark apocyanic waves.

Five facts about No Man's Sky

Five facts about No Man's Sky

Just a brief infographic highlighting some of the reasons why "No Man's Sky" is set to be one of the most ambitious gaming experiences ever. If anything, it'll be a helluva time-sink.

Why do we love Procedural Generation?

Procedural Generation in roguelikes and other games like Minecraft or No Man's Sky, generates huge numbers of maps and items. What exactly is Procedural Gene.

DCGAN-tensorflow - A tensorflow implementation of "Deep Convolutional Generative Adversarial Networks"

DCGAN-tensorflow - A tensorflow implementation of "Deep Convolutional Generative Adversarial Networks"

Procedural 3D Stuff - 3D Art - itch.io

Procedural 3D Stuff - 3D Art - itch.io

Gamasutra - 7 uses of procedural generation that all developers should study

7 uses of procedural generation that all developers should study

Gamasutra - 7 uses of procedural generation that all developers should study

Gamasutra - Creating an Interactive Audio Environment

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