Tom Collins

Tom Collins

Yorkshire / BA in Game Design at Huddersfield University
Tom Collins
More ideas from Tom
Normal map baking, horrid smoothing... - Polycount Forum

how to bake a awesome normal map

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 62 - Polycount Forum

Topology tutorial on grooved surface. Could be used on a bolt on the gun.

Normal Map Bake Off: Xnormal vs 3Dsmax vs Substance Designer Bakes [Large Image] - Polycount Forum

Normal Map Bake Off: Xnormal vs vs Substance Designer Bakes [Large Image] - Polycount Forum

http://artforgames.com/wp-content/uploads/2014/05/ArtforGames-BevelGuideHigh2.jpg

BEVELS AND CHAMFERS (modeling) Today I found this guide to bevels . Really useful if you are starting to learn modeling. It is important to pay attention to this kind of details when modeling, it.

How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO

Polycount Forum - View Single Post - FAQ: How u model dem shapes? Hands-on…

Zbrush tip

I forgot you could do this, maybe this will save someone else some headaches too. edit: if you’re getting sporadic geometry, clone your subtool and try step 3 again.