ArtStation - Marble Materials, Pierre FLEAU

A first try of more complex Blending using three materials and the "Distance" node to integrate them.

ArtStation - Uncharted 4 | Dive | Terrain Materials, Bradford Smith

Various tiling terrain materials I made for the underwater dive level chunk. All materials are fully procedural unless otherwise labeled.

ArtStation - Rise of The Tomb Raider - Sculpts and assets, Dannie Carlone

Tillable sculpts and textures and few assets. will continue to add more from the game in the coming days

PBR Procedural Industrial Window Material Study, Joshua Lynch on ArtStation at https://www.artstation.com/artwork/oxOwJ

PBR Procedural Industrial Window Material Study, Joshua Lynch on ArtStation at…

ArtStation - Wood Floor - Substance (Update), Joshua Williams

Wood floor substance used in my old basketball gym project.

ArtStation - Wooden Planks Painted/Dirty - Substance, Joshua Williams

Some wooden planks made in substance. These are just a couple of the variations.

ArtStation - Cypress Bark - Substance Material, Peter Sekula

Peter Sekula has shared a breakdown of a complex Cypress Bark Substance material created in Designer.

Concrete Stages, Ayi Sanchez on ArtStation at https://www.artstation.com/artwork/9yX5q

3 levels of light weathering on a generic tileable concrete. All Zbrush and Photoshop. Rendered in

https://www.artstation.com/artwork/RqvlE

ArtStation - House in Nicolas Jeannot

ArtStation - Wood Planks Overlapping, Joshua Lynch

Procedural wood planks created entirely in Substance Designer.

ArtStation - The Order: 1886 stacked stone and wood planks sculpts, Megan Parks

ArtStation - The Order: 1886 stacked stone and wood planks sculpts, Megan Parks

ArtStation - Moroccan Courtyard Materials, Joakim Stigsson

This is my first project in Unreal Engine I saw this project as an opportunity for me to learn the engine and also improve the texture workflow using Quixel Suite, Substance Designer and Painter. You can find a breakdown for the project here:

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