How Wes Fryer Ruined My Day
But in a good way! One of the readings that I caught this morning was a post from Dr. Fryer on his blog. “Hopscotch Challenges: A Free Curriculum eBook for iPad Coders”. I really enjo…
CAS Raspberry Pi Educational Manual - Raspberry Pi
CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.
Makey Makey on Instructables
MaKey MaKey: an invention kit from the MIT Media Lab that allows you to create computer controllers from everyday items. You can make anything into a computer key by connecting alligator clips. This allows you to hook up all kinds of fun things as an input. For example, play Mario with a Play-Doh keyboard, or a piano with bananas. Kids can turn everyday objects into touchpads and start inventing right away with materials such ketchup, pencils, finger paint,or lemons. £39.99 from Firebox.com.
Webmaker goggles: use 'x-ray goggles' to hover over a website to see behind the scenes, then remix, make and share webpages or create your own, all within your browser. This makes it easy for children to tinker and mess around with the building blocks that make up the web. Includes resources for teaching webmaking: printables, cheat sheets, lesson plans, assessment rubrics, and a slideshow.
A guide to FIRST(R) Robotics.
Robotics Concepts for Kids from IBM: workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics. A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.
Stories by Level
Computational Fairy Tales: over 70 stories introducing computer science concepts by Jeremy Kubica, such as Goldilocks and the Two Boolean Bears or The Ant and the Grasshopper: A Fable of Algorithms. Each provides an overview of a computer science concept. These include data structures, algorithms, introductory programming, and practical programming tips. Beginners levels are suitable for primary.
Robots And Us - Technology & Health & Life - Helping Us All Get The Most Out Of The World
Low Life Labs: a robotics activity to find out how "CAPTCHAS" test whether you are a human or a computer. Explore how you read letters versus how a computer reads them. Look at human vision and how human brains use "pattern recognition" to help us understand what we see.
How To Train Your Robot
How to train your robot set of games from Dr Techniko aimed at 3-7 year olds. Teaches basic principles such as programming languages for communicating and programs as recipes. Incorporates repetition, composition, abstraction, loops and conditionals and unit testing.
Downloadable lesson plans, reources and videos for teaching Scratch, Kodu, data representation, control, web design, digital literacy and eSafety at KS1 and 2 from Digital Schoolhouse.
Move the Turtle app: A virtual Turtle introduces basic concepts of programming such as loops, procedures, variables and conditional instructions in a colourful graphic environment.