Make a track with cubes & program the Bee-Bot to move accurately around it (",)

Make a track with cubes & program the Bee-Bot to move accurately around it (",) sparks the idea that we could do with RC cars

Computational Fairy Tales: over 70 stories introducing computer science concepts by Jeremy Kubica, such as Goldilocks and the Two Boolean Bears or The Ant and the Grasshopper: A Fable of Algorithms. Each provides an overview of a computer science concept. These include data structures, algorithms, introductory programming, and practical programming tips. Beginners levels are suitable for primary.

Booktopia has Computational Fairy Tales by Jeremy Kubica. Buy a discounted Paperback of Computational Fairy Tales online from Australia's leading online bookstore.

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes  beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in KS1 and 2.

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in and

Puzzle Script is an easy game building platform- free and open source! Great way to teach computational thinking and syntax awareness.

Puzzle Script is an easy game building platform- free and open source! Great way to teach computational thinking and syntax awareness.

Coding with Hopscotch - tips & ebook

How Wes Fryer Ruined My Day

How to train your robot set of games from Dr Techniko aimed at 3-7 year olds. Teaches basic principles such as programming languages for communicating and programs as recipes. Incorporates repetition, composition, abstraction, loops and conditionals and unit testing.

Teach them the basics of programming by having them write programs for staff "robots" to run

Kinect2 and Scratch: write programs with motion control, use gestures, make kinetic games and generally leap about having fun.

and Scratch: write programs with motion control, use gestures, make kinetic games and generally leap about having fun.

Basic Game Production: resources and worksheets for making Scratch games from Mr Reid on TES.

The Florida Keys -- I really, really need to get back here. The Keys are the most beautiful places I've ever visited.

Robotics Concepts for Kids from IBM:  workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics.   A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

Robotics Concepts for Kids from IBM: workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics. A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

A Scratch version of Incredibox, make your own beatbox choir. http://www.incredibox.com.

A Scratch version of Incredibox, make your own beatbox choir. http://www.incredibox.com.

Pinterest
Search