Coding with Hopscotch - tips & ebook

How Wes Fryer Ruined My Day

20 simple Scratch2 video sensing projects, including whole body Ninja-style fruit slashing!

20 simple video sensing projects, including whole body Ninja-style fruit slashing!

Basic Game Production: resources and worksheets for making Scratch games from Mr Reid on TES.

Diving and Snorkeling while on a tropical island surrounded by idyllic marine life is a dream come true. In many of these islands you’ll find coral reefs full of marine life of all types,

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes  beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

MaKey MaKey: an invention kit from the MIT Media Lab that allows you to create computer controllers from everyday items. You can make anything into a computer key by connecting alligator clips. This allows you to hook up all kinds of fun things as an input. For example, play Mario with a Play-Doh keyboard, or a piano with bananas. Kids can turn everyday objects into touchpads and start inventing right away with materials such ketchup, pencils, finger paint,or lemons. £39.99 from Firebox.com.

MaKey MaKey: Turn everyday objects into touchpads and combine them with the internet.

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in KS1 and 2.

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in and

Robotics Concepts for Kids from IBM:  workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics.   A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

Robotics Concepts for Kids from IBM: workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics. A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

Pinterest
Search