NIST Coding

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INTRODUCTION TO THE RASPBERRY PI in 60 seconds

~meld#7 - - Introduction to the Raspberry Pi

Compress your first look at the Raspberry Pi into a 60 second sensory bite

Coding with Hopscotch - tips & ebook

How Wes Fryer Ruined My Day

But in a good way! One of the readings that I caught this morning was a post from Dr. Fryer on his blog. “Hopscotch Challenges: A Free Curriculum eBook for iPad Coders”. I really enjo…

20 simple Scratch2 video sensing projects, including whole body Ninja-style fruit slashing!

Scratch - Imagine, Program, Share

20 simple Scratch2 video sensing projects, including whole body Ninja-style fruit slashing!

Basic Game Production: resources and worksheets for making Scratch games from Mr Reid on TES.

app-resource

Basic Game Production: resources and worksheets for making Scratch games from Mr Reid on TES.

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes  beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

CAS Raspberry Pi Educational Manual - Raspberry Pi

CAS Raspberry PI Education Manual: a teaching manual for the Raspberry Pi developed by a team of UK teachers. Includes beginners guides to Scratch and Python. Aimed at 8 year olds and above. Full of activities and tips, organised as lessons and projects.

MaKey MaKey: an invention kit from the MIT Media Lab that allows you to create computer controllers from everyday items. You can make anything into a computer key by connecting alligator clips. This allows you to hook up all kinds of fun things as an input. For example, play Mario with a Play-Doh keyboard, or a piano with bananas. Kids can turn everyday objects into touchpads and start inventing right away with materials such ketchup, pencils, finger paint,or lemons. £39.99 from Firebox.com.

Makey Makey on Instructables

MaKey MaKey: an invention kit from the MIT Media Lab that allows you to create computer controllers from everyday items. You can make anything into a computer key by connecting alligator clips. This allows you to hook up all kinds of fun things as an input. For example, play Mario with a Play-Doh keyboard, or a piano with bananas. Kids can turn everyday objects into touchpads and start inventing right away with materials such ketchup, pencils, finger paint,or lemons. £39.99 from Firebox.com.

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in KS1 and 2.

Keynote

Raspberry Pi Progamming in Primary: a set of slides from Jonathan Furness on using Scratch and Python in KS1 and 2.

Webmaker goggles: use 'x-ray goggles' to hover over a website to see behind the scenes,  then remix, make and share webpages or create your own, all within your browser. This makes it easy for children to tinker and mess around with the building blocks that make up the web. Includes resources for teaching webmaking: printables, cheat sheets, lesson plans, assessment rubrics, and a slideshow.

X-Ray Goggles

Webmaker goggles: use 'x-ray goggles' to hover over a website to see behind the scenes, then remix, make and share webpages or create your own, all within your browser. This makes it easy for children to tinker and mess around with the building blocks that make up the web. Includes resources for teaching webmaking: printables, cheat sheets, lesson plans, assessment rubrics, and a slideshow.

Robotics Concepts for Kids from IBM:  workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics.   A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

A guide to FIRST(R) Robotics.

Robotics Concepts for Kids from IBM: workshop materials that bridge the gap between computer science (programming using NetLogo) and engineering (designing and constructing a magnetic Braitenburg vehicle). The introduction uses a prepared presentation and film clips about artificial intelligence and the history of robotics. A computer simulation and construction of a mechanical vehicle that responds to magnetic force reinforces robotics as a practical pursuit. Suitable for Years 5 and 6.

Computational Fairy Tales: over 70 stories introducing computer science concepts by Jeremy Kubica, such as Goldilocks and the Two Boolean Bears or The Ant and the Grasshopper: A Fable of Algorithms. Each provides an overview of a computer science concept. These include data structures, algorithms, introductory programming, and practical programming tips. Beginners levels are suitable for primary.

Stories by Level

Computational Fairy Tales: over 70 stories introducing computer science concepts by Jeremy Kubica, such as Goldilocks and the Two Boolean Bears or The Ant and the Grasshopper: A Fable of Algorithms. Each provides an overview of a computer science concept. These include data structures, algorithms, introductory programming, and practical programming tips. Beginners levels are suitable for primary.

Low Life Labs: a robotics activity to find out how  "CAPTCHAS" test whether you are a human or a computer. Explore how you read letters versus how a computer reads them. Look at human vision and how human brains use "pattern recognition" to help us understand what we see.

Robots And Us - Technology & Health & Life - Helping Us All Get The Most Out Of The World

Low Life Labs: a robotics activity to find out how "CAPTCHAS" test whether you are a human or a computer. Explore how you read letters versus how a computer reads them. Look at human vision and how human brains use "pattern recognition" to help us understand what we see.

How to train your robot set of games from Dr Techniko aimed at 3-7 year olds. Teaches basic principles such as programming languages for communicating and programs as recipes. Incorporates repetition, composition, abstraction, loops and conditionals and unit testing.

How To Train Your Robot

How to train your robot set of games from Dr Techniko aimed at 3-7 year olds. Teaches basic principles such as programming languages for communicating and programs as recipes. Incorporates repetition, composition, abstraction, loops and conditionals and unit testing.

Downloadable lesson plans, reources and videos for teaching Scratch, Kodu, data representation, control, web design, digital literacy and eSafety at KS1 and 2 from Digital Schoolhouse.

Downloadable lesson plans, reources and videos for teaching Scratch, Kodu, data representation, control, web design, digital literacy and eSafety at KS1 and 2 from Digital Schoolhouse.

Move the Turtle app: A virtual Turtle introduces basic concepts of programming such as loops, procedures, variables and conditional instructions in a colourful graphic environment.

Move the Turtle app: A virtual Turtle introduces basic concepts of programming such as loops, procedures, variables and conditional instructions in a colourful graphic environment.