Explore Bestseller Books, Books To Read, and more!

Explore related topics

The Multiplayer Classroom: Designing Coursework as a Game by Lee Sheldon

The Multiplayer Classroom: Designing Coursework as a Game - Applying game design ideas to any course

One of the must-read works on how to evaluate success in the delivery of learning opportunities within workplace learning and performance (staff training) programs

This book should be in every instructional designer's or training manager's library. Kirkpatrick's four-level model of training evaluation is frequently referenced in the training literature and is the standard for evaluating the impact of training.

Gamification/Game-based Learning

Gamification/Game-based Learning

Find out key differences between gamification and game-based learning - Designing Digitally, Inc.

The New Virtual Classroom: Evidence-based Guidelines for Synchronous e-Learning, http://www.amazon.com/dp/0787986526/ref=cm_sw_r_pi_awd_9257rb0NF2JFP

The New Virtual Classroom: Evidence-based Guidelines for Synchronous e-Learning (Pfeiffer Essential Resources for Training and HR Professionals)

Learning can be fun when you make a game out of it. That premise underlies the decision of an online learning platform to use game mechanics to engage college students. It works by motivating students to join, participate, contribute and share their successes. ( connect teens with this neat resource)

How gamification technology helps students learn

Learning can be fun when you make a game out of it. That premise underlies the decision of an online learning platform to use game mechanics to engage college s

Solid reference book.

The Cambridge Handbook of Multimedia Learning / Edition 1

CITIZEN SCIENCE Citizen Science is an online flash-based computer adventure game in which the player is a young adult who becomes concerned about the health of a local lake threatened by eutrophication. Based at Lake Mendota in Madison, WI, the player's goal is to restore the lake. By focusing on the ecological needs of Lake Mendota as well as the surrounding community, the game is able to bring together real-world issues and scientific practices.

CITIZEN SCIENCE Citizen Science is an online flash-based computer adventure game in which the player is a young adult who becomes concerned about the health of a local lake threatened by eutrophication. Based at Lake Mendota in Madison, WI, the player's goal is to restore the lake. By focusing on the ecological needs of Lake Mendota as well as the surrounding community, the game is able to bring together real-world issues and scientific practices.

Multiplying Menace: The Revenge of Rumpelstiltskin (A Math Adventure)

A great math literature book that covers the concept of multiplying a whole number by a fraction. Great for conceptual understanding.

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound (New Directions in Media) by [Rigby, Scott, Richard Ryan]

"Examines the positive and negative aspects of habitual video game playing, explores the psychology of gaming, and offers suggestions for healthier and more enjoyable games and gaming experiences.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World: Jane McGonigal: 9780143120612: Amazon.com: Books

A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone,.

Help #StuVoice think twice before they post online with this infoflyer

Teaching generation text : using cell phones to enhance learning / Lisa Nielsen and Willyn Webb ; foreword by Marc Prensky.

Drawing from Memory

Drawing from Memory

14 Great Books on The Importance of Video Games in 21st Century Learning ~ Educational Technology and Mobile Learning

14 Great Books on The Importance of Video Games in 21st Century Learning

February 2015 Gaming is a growing trend in the century learning paradigm and you don't need to look hard to see the evidence.

Pinterest
Search