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Introductory ICE turbulizer applied to a textured low geometry sphere. GI and FG for the render.

Here's a little softimage experiment I made. Introductory ICE turbulizer applied to a textured low geometry sphere. GI and FG for the render.

Softimage ICE - Future Phone! (Instance Geometry / trigger animation)

Instance geometry on a point cloud with animation trigger. See future phone, intelligent phone of the future.

How to convert weightmap to geometry in softimage ICE tutorial

Geometry, Ice, Tutorials

Legolize 0.2 by Ed Schiffer. Legolize 0.2 is a particle system inside Softimage ICE, created as a hobby. List of features ::

Legolize by Ed Schiffer. Legolize is a particle system inside Softimage ICE, created as a hobby.

I'm starting to transition from Softimage to Houdini and felt like a good first step was to try to recreate the "modulate by null" ICE compound that I use so often in my day-to-day motion graphics jobs.  In this video I go through the steps taken to create the digital asset.  After that I work through a few real-world applications.  *UPDATE* - I now realize Houdini's built-in Attribute Transfer SOP can provide similar functionality, using arbitrary geometry to pass scalar data from one mesh…

I'm starting to transition from Softimage to Houdini and felt like a good first step was to try to recreate the "modulate by null" ICE compound that I use so often in my day-to-day motion graphics jobs. In this video I go through the steps taken to create the digital asset. After that I work through a few real-world applications. *UPDATE* - I now realize Houdini's built-in Attribute Transfer SOP can provide similar functionality, using arbitrary geometry to pass scalar data from one mesh…

Disconnecting Geometry into Pieces with ICE

This RnD video shows a compound which is able to disconnect the polygons of a mesh into a specified number of pieces. The movement of the pieces is also done via…

emtopolizer cache nodes Softimage ice tutorial

emtopolizer cache nodes Softimage ice tutorial

Some Fundamentals of using factory ICE nodes for creating particle effects:  1) Simple emission 2) Add Gravity 3) Randomize particle attributes 4) Add interaction with other scene geometry

Some Fundamentals of using factory ICE nodes for creating particle effects: Simple emission Add Gravity Randomize particle attributes Add interaction with other scene geometry

- 2 Rigs for the bulb (additional rig required for the glas deformation) combined with some ICE-Magic. ;) - Bulb and mosquito animated and rendered in Softimage with Arnold. Splitted into 2 light passes (bulb light and environment light) - Particles simulated and rendered in Houdini and Mantra - Comped in Nuke  Watch the full trailer at http://phosphoros.net/

- 2 Rigs for the bulb (additional rig required for the glas deformation) combined with some ICE-Magic.) - Bulb and mosquito animated and rendered in Softimage…

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