Explore Horizon Zero Dawn, Monster Design and more!

ArtStation - Behemoth, Nazz Abdoel

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already

ArtStation - Horizon Zero Dawn - Longleg - Texturing, Tom Delboo

Concept: Koen Wijfelaars and Mike Nash and Erik van Helvoirt Model: Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo  art direction: Jan-Bart van Beek / Roy Postma  My tasks were mainly texturing, since I joined the team somewhat late and most models were already made.  In total I've textured 9 robots, including this one, the Behemoth.  All shots were taken with photo mode in game or studio environment. Textured models shown are as shipped with the game with no alterations.  It was an honor ...

Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly

ArtStation - Horizon Zero Dawn - ShellWalker, Lennart Franken

I was responsable for the highres model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot. Concept: Miguel Angel Martinez, Mike Nash and Erik van Helvoirt

ArtStation - Horizon Zero Dawn - Behemoth, Lennart Franken

ArtStation - Horizon Zero Dawn - Behemoth, Lennart Franken

ArtStation - Horizon Zero Dawn - Behemoth - Texturing, Tom Delboo

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo  art direction: Jan-Bart van Beek / Roy Postma  My tasks were mainly texturing, since I joined the team somewhat late and most models were already made.  In total I've textured 9 robots, including this one, the Behemoth.  All shots were taken with photo mode in game or studio environment. Textured models shown are as shipped with the game with no alterations.  It was an honor ...

Concept: Koen Wijfelaars and Mike Nash and Erik van Helvoirt Model: Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already

Concept: Koen Wijfelaars and Mike Nash Model: Lennart Franken and Nazz (Nasier Abdoel) texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma My tasks were mainly texturing, since I joined the team somewhat late and most models were already made. In total I've textured 9 robots, including this one, the Behemoth. All shots were taken with photo mode in game or studio environment. Textured models shown are as shipped with the game with no alterations. It was an honor ...

Concept: Koen Wijfelaars and Miguel Martinez and Mike Nash Model: Lennart Franken texturing: Tom Delboo art direction: Jan-Bart van Beek / Roy Postma Since I joined the team somewhat late, to help finish and polish the game, my tasks were mainly

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