We present a control method for simulated bipeds, in which both the muscle routing and control parameters are discovered through optimization. All motion is generated using 3D simulated muscles, and neural delay is included for all feedback paths. No motion capture or key frame animation was used in any of the results. For more information, see http://goatstream.com
The journey of a liquid substance passing through the body, contaminating all in its path, and of course… slowing down the frame rate. Software used: Modo for 3D modelling of syringe, heart, lungs, brain. Photoshop for illustration and animation. Combination of After Effects and Nuke for compositing and various post effects. Premiere for Sound Design.
I wanted to make an extendable arm/tentacle that could grow/stretch, with each nodule keeping a fixed spacing of 6 maya units. Each nodule is attached to the curve with a motion path. The motion path U.Value is controlled by nodes doing this: U.value = (arcLength - 6) / arcLength