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The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

I can finally release images from our last DLC TCTD Underground.

The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

I can finally release images from our last DLC TCTD Underground.

http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown

The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

http://polycount.com/discussion/173104/the-division-underground-incl-rave-end-is-ny-image-heavy

The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

I can finally release images from our last DLC TCTD Underground.

The Division Underground incl. Rave - End Is NY [Image heavy] — polycount

I can finally release images from our last DLC TCTD Underground.

Adam Dudley

ArtStation - Tom Clancy's The Division - Warrengate Power Plant, Adam Dudley

ArtStation - Tom Clancy's The Division - Underground, Vincent Geelen

A compilation of some of the work I did as an environment artist at Ubisoft Reflections on the Underground expansion for Tom Clancy's The Division. I was primarily responsible for the Tactical Operations Center but also helped out with some of the

"Tom Clancy's The Division" first paid DLC titled "Underground" offers a new way of experiencing the game.

The Division Dragon's Nest Incursion Hard Mode Walkthrough

Eye-tracking tech makes The Division's cluttered UI way more bearable: For as much as I like admiring The Division's take on a New York…

For as much as I like admiring The Division's take on a New York City that's mid-social collapse, it's hard sometimes. There's so much happening on the screen that it distracts from the environment. Several different augmented reality-type .

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