A compilation of some of the work I did as an environment artist at Ubisoft Reflections on the Underground expansion for Tom Clancy's The Division. I was primarily responsible for the Tactical Operations Center but also helped out with some of the
For as much as I like admiring The Division's take on a New York City that's mid-social collapse, it's hard sometimes. There's so much happening on the screen that it distracts from the environment. Several different augmented reality-type .