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ArtStation - Roof tiles - Free Download - Substance Designer 6, Stef Velzeboer

ArtStation - Roof tiles - Free Download - Substance Designer 6, Stef Velzeboer

Wicker Basket, ArtStation - Peter Sekula

Wicker Basket, ArtStation - Peter Sekula

25 tips for Unreal Engine 4

25 tips for Unreal Engine 4

Learn some of the best tips and tricks for lighting, texturing and rendering in Unreal Engine

Substance Cracks : Joshua Lynch | Environment Art

Substance Cracks : Joshua Lynch

A modular environment I made for the Environment art course @Futuregames lead by the amazing Kim Aava. Almost all assets was modeled in Maya and textured in Substance Painter. Floor material was made in Substance Designer. I learned a lot about lighting in Unreal Engine while working on this project and I feel quite comfortable working with the engine now. C&c is always welcome!

A modular environment I made for the Environment art course @Futuregames lead by the amazing Kim Aava. Almost all assets was modeled in Maya and textured in Substance Painter. Floor material was made in Substance Designer. I learned a lot about lighting in Unreal Engine while working on this project and I feel quite comfortable working with the engine now. C&c is always welcome!

3D Modeling & Texturing: [Unreal Engine 4] Automated Terrain Texturing

In this post I& going through some material setups to auto-texture a landscape. This can be very handy for landscapes sculpted inside the e.

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/u4/c7y429osnas5.jpg

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/u4/c7y429osnas5.jpg

This is a project that is part of my Thesis, it is a Viking village and dining hall. I created all aspects seen, worked from concepts that I came up with. Created in UE4, modeled in Maya as well as Zbrush, and used Substance Designer to create some of the materials, used World Machine for the vista mountains, and Substance painter for a few assets (mostly used for getting edge wear masks).  All work seen is my own, and is created in Unreal Engine 4.

First time posting here, so here is an environment I made not too long ago. It's a viking village that I made in Unreal Engine

This tutorial will show you the basics of modelling and texturing a foliage asset using Maya, Zbrush and Substance Designer before finally implementing it into Unreal Engine 4. It will cover: - Creating a base mesh from reference. - Creating the Highpoly

This tutorial will show you the basics of modelling and texturing a foliage asset using Maya, Zbrush and Substance Designer before finally implementing it into Unreal Engine It will cover: - Creating a base mesh from reference.

Texture of stones in Unreal Engine 4.9, Crazy Textures on ArtStation at https://www.artstation.com/artwork/5elRA

Texture of stones in Unreal Engine Crazy Textures on ArtStation at…

This procedural generated substance (PBR Material) can be used to generate various surfaces.   You can use it in: Substance Painter, Substance Designer,Substance Player Unity 5, Unreal Engine 4 ect.  If you only need the textures you can download Substance Player for free on the Allegorithmic Website   Adjustable Parameters Cobblestone      Puddle_Amount     Lightness     Glossiness     Snow_Amount     X_Tiles_Amount     Y_Tiles_Amount     Tiles_Scale     Tiles_Rotation       Resolution up…

This procedural generated substance (PBR Material) can be used to generate various surfaces. You can use it in: Substance Painter, Substance Designer,Subst.

substance, allegorithmic, substance painter, substance designer, b2m, zbrush, maya, unreal engine 4, ue4, gamedev, game development, indiedev

Aiko Shinohara from Japan talked about her library environment and explained the way she did the materials and that glorious lighting.

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