A modular environment I made for the Environment art course @Futuregames lead by the amazing Kim Aava. Almost all assets was modeled in Maya and textured in Substance Painter. Floor material was made in Substance Designer. I learned a lot about lighting in Unreal Engine while working on this project and I feel quite comfortable working with the engine now. C&c is always welcome!
This tutorial will show you the basics of modelling and texturing a foliage asset using Maya, Zbrush and Substance Designer before finally implementing it into Unreal Engine It will cover: - Creating a base mesh from reference.