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SMITE - To Hell & Back ‘Behind the Scenes’ Part 1

SMITE - To Hell & Back ‘Behind the Scenes’ Part 1

Hey,  this is evolution of an old project. I decided to check if I can render a whole pyro-oriented scene in one pass. That was supposed to save me a headache of compositing multiple smoke/explosion elements on top of eachother. It worked, but obviously I lost control over look of individual pieces (outside of rendering whole sequence again). I don't think this method would work in a production environment :)    What started mainly as a volume exercise ended with fully modeled 3d…

The Launch - Houdini Pyro/Redshift volume GPU rendering study

Ubisoft Ghost Recon - Making Of on Vimeo

This is "Ubisoft Ghost Recon - Making Of" by MATHEMATIC SAS on Vimeo, the home for high quality videos and the people who love them.

amorteamo making-of 01 - Corona renderer

amorteamo making-of 01 - Corona renderer

I’ve been doing this as a self study at the Animation Workshop to try to get more comfortable making full environment projects.

Making of Adam - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Zdravko Pavlov, Robert Cupisz, and Krasimir Nechevksi share their production process for graphics, animation, and vfx on the "Adam" demo. Help us caption & t.

Trizz studio MAKING OF HYUNDAI’s GENESIS on Vimeo

Blood, Sweat and Fun! Here& a little insight into some of those methods that went into the Genesis production. Trizz provided the full package: concept,…

THE CREW TRAILER MAKING OF. Client: Ivory Tower  Production: Ubisoft Production Internationale Director: Andy's Post-production: unit-Image....

Making of The Crew Trailer by Unit ImageUnit Image released video showcase there work on The Crew Trailer for UbisoftThe Crew Trailer mixes the crafty car manufacturer and hefty action scene genre

A Struck Of Luck - Time lapse

Making of A stroke of luck by Carlos Ortega ElizaldeCarlos Ortega Elizalde Modeled it in Maya and rendered in GPU with FurryBall 3 renderer, final size was 10000 px tall. Render time was around 45 m

iDiots - http://www.dravenstales.ch/idiots/

i-diot by Big Lazy Robot VFX Music and sound design by Full Basstards

CGI 3D Cinematic Trailer UHD: "For Honor- E3 Trailer" - by Unit Image - YouTube

CGI 3D Cinematic Trailer UHD: "For Honor- E3 Trailer" - by Unit Image - YouTube

Child Of Light Trailer - Making of on Vimeo

Ubisoft asked Rez to create the announcement trailer for their beautiful and poetic game Child Of Light, including the design and animation of a reworked version…

Rivers and Lakes with Reflections using After Effects. P1 - YouTube

Films is a full service animation studio that melds the crafts of traditional animation with digital tools. Driven to create and share meaningful stories.