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http://bokaja.cgsociety.org/art/eve-maya-online-substance-combat-painter-suit-marmoset-science-toolbag-fiction-sci-fi-space-minmatar-high-tech-armor-real-time-02-1415895

This is the real-time version of the suit. Retopo and UVs done in Maya Texturing and shading done in Substance Painter. Images from Marmoset Toolbag.

ArtStation - Deus Ex Mankind Divided - Marchenko Secret Arm and Hyperion gun, Bruno Gauthier Leblanc

ArtStation - Deus Ex Mankind Divided - Marchenko Secret Arm and Hyperion gun, Bruno Gauthier Leblanc

<p> <a class="continue-reading-link" href="http://fichtenfoo.net/blog/completed-the-hare/"><span>Continue reading</span><i class="icon-right-dir"></i></a></p>

I guess I haven't posted any here, so this will be the first.

1899712_866917363339293_9145622391246823677_o.jpg (1342×2048)

Great rendering and lighting. Simple textures with great design can go a long…

Alex Chin Yu Chu is a concept artist who's worked on titles like Tomb Raider: Anniversary Edition and Tomb Raider: Underworld. More recently he's been working on Halo: Reach and Destiny with Bungie.

Iconic sci-fi art from Alex Chin Yu Chu

Visions of the Future // Posted more for reference ideas than anything else. The big panel lights look nice. Color scheme is kinda cool. Don't like the circular bulkhead doors - feel restrictive. But the hallways themselves feel rather open.

▶ ☺iphone ios 7 wallpaper tumblr for ipad

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