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Design Reboot, Jonathon Blow, Part 1/7

Design Reboot is a talk by Jonathan Blow at the Montreal International Games Summit; this lecture was highly critical of current game design practice.

A call to buck negative constraints and inspire awe in modern game design. Jonathan Blow at CreativeMornings Portland, September 2013. Free events like this ...

A call to buck negative constraints and inspire awe in modern game design. Jonathan Blow at CreativeMornings Portland, September Free events like this .

CSUA alum Jonathan Blow talks about software quality at the Wozniak Lounge. Due to camera issues the video cuts between actual video…

The developer behind Braid and The Witness talks about the indie scene, if games should be fun, and the state of Japanese game development.

Jonathan Blow: Indie Prototyping - YouTube

Jonathan Blow giving a talk about prototyping at the Independent Games Summit (part of the Independent Games Festival) in 2007

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

Jonathan Blow: Conflicts in Game Design 2008 talk

2008 MIGS talk abou the inherent conflicts in story-centric game designs. elaboration on issues in Half-life 2 continue after elaboration

The Art of ‘The Witness’ – Art of Luis

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

For 4 years I worked with Jonathan Blow on the art of The Witness.  If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

For 4 years I worked with Jonathan Blow on the art of The Witness.  If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

For 4 years I worked with Jonathan Blow on the art of The Witness.  If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

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